How to use Motion Design rundown/broadcast without the whole editor?

We are wanting to use Motion Design in UE 5.5 for rendering out live broadcast graphics, we have built some pages and have remote control working to show and hide pages as well as update data automatically, which is working smoothly while using Rundown and Broadcast from within the editor.

Now we would like to be able to package the project in a way that the operators cannot edit the graphics directly, preferably showing only the broadcast window, the operators will control everything at broadcast time through our custom control software and not through Unreal. This is to make the operators’ job easier for our specific use case, and also so that operators that do not have understanding of how the pages are setup under the hood cannot accidentally break the layout.

Unfortunately, when we package the project the rundown server never seems to respond to the initial /Script/AvalancheMedia.AvaRundownPing websocket message, the websocket does seem to connect, but there’s no messages appearing on the message bus. The settings for the rundown server also appear to only exist in the editor preferences, which makes me think that we aren’t meant to be running Motion Design from outside the editor.

So is there any way that we can get Motion Design to work the way we want here? Showing only the broadcast window and being controlled remotely over the websocket messaging, rundown server, and remote control (preset) APIs? It’s also ok if the rundown window appears too, although we would prefer if it didn’t.