So I’ve previously setup a character with animation using the mannequin skeleton. I’d like to swap its model to feature a metahuman face, without changing the overall skeleton. Would it be possible to attach the metahuman face to another skeletal mesh (using the mannequin skeleton).
I thought about creating a new model using the metahuman face, but I can’t think of a way to retain the facial controls.
Thank you in advance for any help, and I apologise for this rather simple question.