Hi Everyone,
There’s a very useful node in AnimBP called “Look At” that can be used to orient a bone so that it can point to a specific direction. I’m currently using it with the default UE4 Mannequin. So you can follow along if you want to.
It works perfectly when I ignore the up axis. I use it to rotate the thigh_l bone to any direction I want. I went inside the mannequin skeleton and found that the thigh_l bone has the y axis component (the negative side of the axis) aligned with it’s forward axis. So I used that as my look at axis by entering : 0 -1 0.
Everything was running perfect. But I noticed that some rotations cause the thigh bone to rotate around itself (roll axis). I dont want that. I want to orient the bone towards a direction while maintaining it’s default roll rotation.
So I tried using the up axis this time inside the Look At Node. But any axis I use, I get weird results. I tried local axis and world axis and they both lead to really weird results. Basically, they all stop the look at node from pointing to the correct direction.
But if I dont use the up axis, the thigh bone rolls when I use the look at node. What am I missing? Is there a way I can use the look at node while keeping the default roll rotation.