I want to use live link metahuman video for realtime facial animation with prerecorded body animation sequence on a metahuman character. Is there a way to do this? I have only found tutorials for combining prerecorded live link takes with body animations.
yes — and you are one detail away: keep the face on its live link anim bp and scope the sequencer animation to the body only.
if you are on the standard metahuman blueprint (separate face and body components): put the prerecorded body animation into the level sequence, but bind the animation track to the body skeletal mesh component specifically — not to the actor root. the face component never gets sequenced, so its face animbp keeps evaluating live link every frame, and you get live face + recorded body in real time.
if your build has the unified face/body mesh, do it in an anim bp instead: layered blend per bone — body from a sequence player (your recorded anim), head/neck from the live link pose node, blend boundary at the neck. that composition runs in realtime and the sequence never owns the face.
either way, the live link side is set up exactly like the realtime tutorials (source running, face animbp reading the subject); nothing about the subject changes because the body is on a timeline. the thing to avoid is the animation directly on the actor root in sequencer — that takes over evaluation of everything, and it is why every tutorial you found only covers fully recorded takes.