How to use Live Camera in Scene with K4U?

Hi folks,

i’m doing an AR Mirror Simulation with UE4 using the Kinect4Unreal Plug-In. I’m also kinda new to Blueprint Scripting.

I want the Kinect Camera Input to show in my Scene and work as a background.

The Plug-In provides a node called GetCameraFrame but I cant figure out how use the Output as texture reference, to actually use it in the Scene on a plane or something.

This is my node set-up so far. On the website they say that I need to work this with a Material Instance. But how do I use the Blueprint in the Material Instance?
Sorry, for the confusion, i’m really kinda lost right now.

I’d really appreciate some help with this.
Thank you in advance.