How to use Linear Interpolation

In Unreal Engine 3 I would just do something like this to Lerp Two Vectors.

Vector1 = VLerp(Vector1, Vector2, 0.1);

How would I do something like this In C++? I couldn’t find anything too obvious when I searched the code base. I simply want to make the camera have a smooth lag behind the player.

Lerp is a function available inside FMath (see Rocket\Engine\Source\Runtime\Core\Public\Math\UnrealMathUtility.h and UnrealMath.h). You can call it this way :

FMath::Lerp( parameter1 , parameter2, Alpha);

Thanks that helps a lot!