Hi,
I need to use an LGPL library in my Unreal project. I understand that according to the EULA this is only allowed when I dynamically link the LGPL library. The question is, however, how to make the interface.
E.g., can I include an LGPL header file in my Unreal project? Can I include an Unreal header in my LGPL project? Where to draw the exact boundary is unclear to me. Is there anyone who has experience with this and knows how this should work?