How to use layered blend per bone in sequencer?

I am trying to combine 2 animations in sequencer using layered blend per bone but its not working. full body + facial. I used the information on this post using slots to do it but its not working. https://answers.unrealengine.com/questions/799345/is-it-possible-to-use-multiple-animation-slots-in.html

It does work outside sequencer but i want to use it in sequencer. How can i do this?

1 Like

Iā€™m looking to do the same exact thing. Did you ever find a method for this?

1 Like