How to use layered blend per bone in sequencer?

I am trying to combine 2 animations in sequencer using layered blend per bone but its not working. full body + facial. I used the information on this post using slots to do it but its not working. Is it possible to use multiple animation slots in sequencer to layer animations? - UE4 AnswerHub

It does work outside sequencer but i want to use it in sequencer. How can i do this?

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Iā€™m looking to do the same exact thing. Did you ever find a method for this?

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