How to use Kawaii Physics in the Sequencer?

I’m experiencing a similar issue. It’s not a fundamental solution, but I wanted to share a workaround that worked for me. I found that when running the Sequencer with the PIE button, the AnimSequence with Kawaii Physics applied plays automatically.

  1. Create a “Level Sequence Actor” in the level and assign your working sequence to this actor. In the actor’s options, check “Playback > PlaybackSettings > AutoPlay.”
  2. Remove the animation sequence from the sequencer if it’s registered, and instead, play the AnimSequence from the animation blueprint that uses Kawaii Physics.
  3. Press the PIE (Play In Editor) button.
  4. The sequence should play automatically, and the animation blueprint (along with the connected Kawaii Physics) will function correctly.

If the sequence doesn’t auto-play after step 3, try adding a “Camera Cut” track in the sequencer and bind the CineCamera to the Camera Cut track.