How to use Kawaii Physics in the Sequencer?

Hi Unreal Engine Community,

I faced a big problem with it that I was trying to solve for 1 full day now, I made kawaii physics for a character but when I drag the animation blueprint to the sequencer and added the animation sequence to it, it keeps playing non stop and it doesn’t respect the play or stop button in the sequencer. Even when I clicked render the character didn’t move at all. (I didn’t setup anything in the event graph , only I did kawaii physics in the AnimGraph of the blueprint.

How to make kawaii physics character work in sequencer?

I appreciate your help.

I’m experiencing a similar issue. It’s not a fundamental solution, but I wanted to share a workaround that worked for me. I found that when running the Sequencer with the PIE button, the AnimSequence with Kawaii Physics applied plays automatically.

  1. Create a “Level Sequence Actor” in the level and assign your working sequence to this actor. In the actor’s options, check “Playback > PlaybackSettings > AutoPlay.”
  2. Remove the animation sequence from the sequencer if it’s registered, and instead, play the AnimSequence from the animation blueprint that uses Kawaii Physics.
  3. Press the PIE (Play In Editor) button.
  4. The sequence should play automatically, and the animation blueprint (along with the connected Kawaii Physics) will function correctly.

If the sequence doesn’t auto-play after step 3, try adding a “Camera Cut” track in the sequencer and bind the CineCamera to the Camera Cut track.