How to use IOnlineUserCloud::GetFileContents to read savegame from steam cloud?

I try to read the save game in steam cloud… I successfully created a write to steam cloud function but now I need to read it. Anyone know how it can be done?

hello 2018,
I’m 2021, we still don’t have the answer yet.

write is half the battle yeah, read is where it gets annoying - you have to enumerate files then GetFileContents and then deserialize bytes back to save object, all async

flow is roughly: Get → EnumerateUserFiles → GetFileContents (bytes) → deserialize. dont try to just LoadGameFromSlot for cloud file, thats local only

advanced save system from fab Save System / Cloud Save / Encryption / Slot management | Fab wraps that for you Save System / Cloud Save / Encryption / Slot management | Fab - does Steam Cloud + EOS cloud with the same slot api, so you dont have to manually juggle IOnlineUserCloud. local saves still work if cloud isnt setup