again, a stupid question. how to use, correctly, HDRI?
I watched many video-tutorials, read in the forum, but I’m not able to understand how to use correctly an HDRI in long-lat version
() Empty scene
() Import a 4096x2048 HDRI
() Create a plane
() Create a sphere on the plane
() Add a Skylight
() SLS specified Cubemaps
() Add a HDRI in the Cubemaps Skylight
() Reduce the intensity of Cubemaps light
**QUESTION 1: **
Ok, but, now, my background is dark. I want to add my HDRI as a background. How to do that?
Step by step, if it’s possible =)
**QUESTION 2: **
Also, I see that in the PostProcessVolume, there is a Ambient Cubemap: what’s the difference with the Skylight?
I read the giude, but I didn’t understand well.