Does Groom Hair Card generation work in UE 4.26?
I’m trying to create hair for a horse:
I was able to get the Groom Hair Strands working:
But since strands are too computationally heavy to be used in a game, I’m trying to cheap my way out of the long and arduous process of creating hair by using the procedural hair cards generation provided by the groom asset:
The created hair is okay, but I’m unable to understand how to set up the hair material
This is the hair material I have set up so far:
I have a few problems with this:
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The hair cards don’t have physics. I vaguely remember that the hair cards did have physics but not sure if that’s true.
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The hair material tint doesn’t work cleanly:
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When Hair Cards are assigned to an LOD, only LOD0 works. Even if I don’t have any other LOD, I still see the hair getting decimated at a distance, despite the fact that there are no additional LODs in the cards static mesh or in the groom asset:
Is there any tutorial or method to clean this up? Or is this just how far I can go with these experimental methods?