How to use Get Bone Location by Name?

How can i use Get Bone Location by Name to play my animation after ragdoll fall

As indicated in this guide, I tried to make some settings, but I can not

this works:

image

Socket name = bone name.

EDIT: Sorry…ragdoll? My example works on Skeletal meshes idk your case.

Yes, but I also need to come out to play my animation

you need a reference to the skeleton mesh to find its bones and play animations with it.

you can get the character then → get mesh

I’m a little confused, my character goes into a ragdoll on the R key, then he should get on the key, this is the T key, according to the guide that I attached in the question, it is advised to use Get Bone Location, when I want to attach the skeleton to the target, it turns gray, if you could show it with an example in the picture i would appreciate it.


I’m still a beginner and don’t quite know blueprint

Look at the target of that node. That is for something different “poseable…”

Drag from the Mesh reference and unreal will context filter so that you get the correct node, here: