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I am using the unreal gdal plugin in another new plugin named.
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And basically in my new plugin, in the uplugin file i inserted
“Plugins”: [
{
“Name”: “UnrealGDAL”,
“Enabled”: true
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In the build,cs I included the dependency
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "XmlParser", "UMG", "UnrealGDAL"/*, "GDAL"*/ });
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Then I make a variable in the new plugin named GDALDatasetRef heightmap1;
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GDALDatasetRef heightmap = mergetiff::DatasetManagement::openDataset(std::string(TCHAR_TO_UTF8(*buildingShapeFilesPath1)));
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And the following error prompted
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Have any of u have any idea on this.
I try to build and use this pluging as well.Did you figured out ?