How to use gamepad and keyboard to navigate widgets

Been scratching my head at this for hours but I want to know what’s the best method to using my controller or keyboard input to navigate back to my main menu from my credit’s menu I’ve tried my IA back input and on key down


Hey @Twan_so-kl

I am assuming your are only using blueprints for this case.

For navigation the easy way is to use the navigation details in the widget panel

Here a little example of what you can do with navigation.

About direct input you can work it in many ways.
Pass the input from the character or just add it in the widget.

Remember you need to have game and ui or game ui modes to support the inputs.

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this is the tutorial i followed for navigation, but my issue is when I’m in the credits menu i want to be able to press LMB or B button on my gamepad to go back to the main menu i really dont know how to go about it so I’d appreciate the guidance

I see do you have those input mapping mapped in the character already?

Here is the documentation how basic inputs works in unreal.

If you have that already working.
You can have an input action event in the widget or in the character and pass it to the widget instances.

Here a video using the last case: