How to use Gameactivity.java to add custom Activity to mobile game

I’ve been trying to figure out how to add an Android activity to GameActivity in Unreal 5.4. the only way I could find online to extend GameActivity is through using the gameActivityClassAdditions tag in the APL file.

APL.xml:

<extensions>
    <buildGradleAdditions>
        <insert>
        android {
            compileSdkVersion 34
        }
        </insert>
        <insert>
        dependencies {
            implementation('com.google.guava:guava:31.1-android')
            implementation('androidx.health.connect:connect-client:1.1.0-alpha07')
        }
        </insert>
    </buildGradleAdditions>
    
    <gameActivityImportAdditions>
        <insert> 
        import androidx.health.connect.client.HealthConnectClient;
        import androidx.health.connect.client.PermissionController;
        import androidx.health.connect.client.records.StepsRecord;
        import androidx.health.connect.client.request.ReadRecordsRequest;
        import androidx.health.connect.client.time.TimeRangeFilter;
        import java.time.ZonedDateTime;
        import java.util.Set;
        import java.util.concurrent.ExecutorService;
        import java.util.concurrent.Executors;
        import androidx.activity.result.ActivityResultLauncher;
        import androidx.activity.result.contract.ActivityResultContracts;
        </insert>
    </gameActivityImportAdditions>
    
    <gameActivityClassAdditions>
    <insert>
    <![CDATA[
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        // Display a simple Toast message on screen when the app starts
        Toast.makeText(this, "App Started - onCreate() called", Toast.LENGTH_LONG).show();
    }

    @Override
    protected void onResume() {
        super.onResume();

        // Display another Toast message when the app resumes
        Toast.makeText(this, "App Resumed - onResume() called", Toast.LENGTH_LONG).show();
    }
    ]]>
    </insert>
    </gameActivityClassAdditions>

    <manifestAdditions>
        <manifest xmlns:android="http://schemas.android.com/apk/res/android">
            <uses-permission android:name="android.permission.ACTIVITY_RECOGNITION" />
            <uses-permission android:name="android.permission.health.READ_STEPS" />
            

            <!-- Add the intent filter -->
            <application>
                <activity android:name="com.yourcompany.TAMA.GameActivity">
                    <intent-filter>
                        <action android:name="android.intent.action.VIEW_PERMISSION_USAGE"/>
                        <category android:name="android.intent.category.HEALTH_PERMISSIONS"/>
                    </intent-filter>
                </activity>
            </application>
        </manifest>
    </manifestAdditions>  
</extensions>

I’ve put some log messages to display when it’s created from GameActivity. However, I’m getting this error when building the apk:

GameActivity.java:2688: error: method onCreate(Bundle) is already defined in class GameActivity

So it looks like I’m not able to redefine any methods in GameActivity, is there a way to make this work or a better way to do this? I’m a beginner and grasping at straws at this point