I’m trying to make a rhythm game prototype, but i’ve never used game instances before.
When the hitbox registers an input it should send a printstring saying ‘lowboxoverlap’. I tried using a variable in a game instance and using it so that when the boxcollision registers an overlap that the value sets to 1. And when the overlap stops the overlap changes back to 0. I’ve put the blueprint seen in the last picture in the game instance blueprint, but it doesn’t work.