All I want to do is use DrawDebugCircle(), but I am unfamiliar with how to use the FMatrix that it requires.
I have an FVector for the the location I want to place the Debug Circle.
How do I make an FMatrix to put the Debug Circle at that FVector?
All I want to do is use DrawDebugCircle(), but I am unfamiliar with how to use the FMatrix that it requires.
I have an FVector for the the location I want to place the Debug Circle.
How do I make an FMatrix to put the Debug Circle at that FVector?
Create an FTransform then convert it to a matrix. (FTransform::ToMatrixWithScale)
Ah, didn’t realize transform had that conversion. Thanks