So 5.5 is released with this new feature, but where I can find it? I searched everywhere, no documentation or event a mention
How does it works? I set all like yours but my âarmâ is still clipping into objects
Thanks working. This will replace my material based solution.
Has anyone got this to work with the new GameplayCamera in GASP or LyraCameraComponent in LYRA?
Has anyone had issues with geometry that is parented under a skeleton. Noticing Iâm unable to get meshes using anchors to render with the first person camera.
Hi! Lyra uses its own custom CameraComponent: source here.
They clearly developed this before the first person rendering was ever an option and didnât include some settings in the GetCameraView override that are necessary for this feature to work.
You can add these lines to the custom camera component and the first person rendering will work!
DesiredView.FirstPersonFOV = bEnableFirstPersonFieldOfView ? FirstPersonFieldOfView : DesiredView.FOV;
DesiredView.FirstPersonScale = bEnableFirstPersonScale ? FirstPersonScale : 1.0f;
DesiredView.bUseFirstPersonParameters = bEnableFirstPersonFieldOfView || bEnableFirstPersonScale;
You can reference the original function in the base camera component.
Hope this helps.
Cheers!
OH MY SCIENCE!
Hahaha, I didnât think to set this in the GetCameraView DesiredView, I was setting it in the Initializer.
Youâre the best. Iâll go spread this to my original post on the subject as others were looking for it there.


