So 5.5 is released with this new feature, but where I can find it? I searched everywhere, no documentation or event a mention
Well I got it.
Open your arm or weapon blueprints.
Select your arm or weapon’s mesh component.
Set the enum property named ‘First Person Primitive Type’ value to ‘First Person’.
Then, go to your camercomponent. Modify the values, Just like me.
How does it works? I set all like yours but my “arm” is still clipping into objects
Thanks working. This will replace my material based solution.
Has anyone got this to work with the new GameplayCamera in GASP or LyraCameraComponent in LYRA?
Has anyone had issues with geometry that is parented under a skeleton. Noticing I’m unable to get meshes using anchors to render with the first person camera.
I have tried, but reducing the scale just makes a tinny shadow, and at any changes, I get some shadow glitches. Maybe for the full body, you need to wait until 5.6 or later:
here in future plans, they talk about the first and third-person rendering :
Hi! Lyra uses its own custom CameraComponent: source here.
They clearly developed this before the first person rendering was ever an option and didn’t include some settings in the GetCameraView override that are necessary for this feature to work.
You can add these lines to the custom camera component and the first person rendering will work!
DesiredView.FirstPersonFOV = bEnableFirstPersonFieldOfView ? FirstPersonFieldOfView : DesiredView.FOV;
DesiredView.FirstPersonScale = bEnableFirstPersonScale ? FirstPersonScale : 1.0f;
DesiredView.bUseFirstPersonParameters = bEnableFirstPersonFieldOfView || bEnableFirstPersonScale;
You can reference the original function in the base camera component.
Hope this helps.
Cheers!