How to Use Facial Blendshapes created using AdvancedSkeleton5 into Unreal

Hi Community,

I have been testing Faceware Live Server Setup and It has been well working with blendshapes. So, I was curious about how we could use Blendshapes created in AdvancedSkeleton Rig in Maya into Unreal or How do I create MorphPoses into Advance Skeleton which I can use into Unreal.

Any Help would be Appericiated.

Hi, did you ever figure this out?

you have to bake keys then import it into UE4