A while back I posted about how to implement custom gameplay tags into a Character class in C++ Here: https://forums.unrealengine.com/showthread.php?138296-Gameplay-Tags-Interface&highlight=eqs
Thanks for the help on that one! After that was working I was able to use EQS checks against the opposing “faction” and check for their owned tags like so:
We can edit this container array for checking Versus Gameplay tag names defined in the game, however, I cannot use a custom container in my data table as seen here:
Is there a way to push my custom EQS related gameplay tags from the target tags (I can only focus X and Y but not Z) into the EQS query setup?
If not I will have to create a new EQS for each NPC unit type in my game, and that just makes it all take a little longer, would be nice to clarify if this is possible!
Cheers & Peace!