I have created an enum name EClimbingstate and exposed it to blueprint. I am trying to use enum as a replacement for boolean to switch between different states in locomotion.
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Is there anyway that i can make this happen?
I have created an enum name EClimbingstate and exposed it to blueprint. I am trying to use enum as a replacement for boolean to switch between different states in locomotion.
][1]
Is there anyway that i can make this happen?
Im not sure but i think the best way would be to have that switch on enum drive a bool. so
normal sets normal to true, and climb and grab to false, climb sets normal and grab to false and climb to true etc
the alternative would be to use == so
if enum == normal then do X
if enum == climb then do Y
All of this is just a way of "rephrasing the bool though i think regardless of how you arrange it it will end up being a bool at some point along the line.
Why do you want to remove the bool?