Ok, so I want to use the Axis3D vector so that I can move the camera up and down on the Z axis.
But I don’t know how to setup the mapping.
I know that for Axis2D vector I just use Swizzle Input Axis Values to set the Y axis, but how do I set the Z axis.
You can still use Swizzle Input Axis, just change the order of the swizzle. This option is under the Index tab.
See in the example one says YXZ and other says ZYX.
Mess around with the order to get the specific axis you want. Using “showdebug enhancedinput” while in the PIE will show the changes clearly as you are using the desired inputs.
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Thank you. Randomly stumbled onto this after about 30 minutes of searching. Worked perfectly for me.