How to use Editor Apply Spline?

I created a blueprint for adding roads to my world using splines and what I’m trying to do is deform the landscape with the splines. I believe the Editor Apply Spline node would be able to do what I need, but I cant find any documentation on how to use it and I cant find the node in my blueprint editor either. Has this feature been removed?

Or if someone could suggest an alternative way to do what I need I would appreciate it, thanks! I’m new to Unreal and just trying to learn the ropes!

You’ll need to make a Landscape brush. Every Landscape has a separate layer for splines. They will only work here. What you’re trying to do is very similar to UEs River in the Water Plugin, maybe take a look there

Hi DBSoftware - yes that’s the node you want, and it should still be there - just pass in a landscape and a spline - the other options are optional…

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I was messing around with this the other day, I’ll take a look at the blueprints and see what I can find, thankyou!

I think I get it now, I was missing the landscape part. I was able to get it working once I added that, thanks!

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This is broken as of UE 5.1. I have been trying to reach out to Epic to get answers, but no luck on getting a response, actually it looks like they deleted my first case. If anyone can get through to them and gets an answer please let us know what you found out. Thanks.

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Same for UE5.0, rasing height doesn´t work at all and lowering height lowers the terrain to it´s absolute zero. At least when building the landscape with LandscapeClip brushes

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