I created a blueprint for adding roads to my world using splines and what I’m trying to do is deform the landscape with the splines. I believe the Editor Apply Spline node would be able to do what I need, but I cant find any documentation on how to use it and I cant find the node in my blueprint editor either. Has this feature been removed?
Or if someone could suggest an alternative way to do what I need I would appreciate it, thanks! I’m new to Unreal and just trying to learn the ropes!
You’ll need to make a Landscape brush. Every Landscape has a separate layer for splines. They will only work here. What you’re trying to do is very similar to UEs River in the Water Plugin, maybe take a look there
This is broken as of UE 5.1. I have been trying to reach out to Epic to get answers, but no luck on getting a response, actually it looks like they deleted my first case. If anyone can get through to them and gets an answer please let us know what you found out. Thanks.
Same for UE5.0, rasing height doesn´t work at all and lowering height lowers the terrain to it´s absolute zero. At least when building the landscape with LandscapeClip brushes