I want to implement a game like Crusader Kings, I need to use Dynamic Material Instance to show dynamic border and territorial limits by transfer a dynamic texture as parameter.
To us Dynamic Material Instance on Landscape,I follow this article:
But it doesn’t work on landscape!
This is my test implementation:
A Simple Test Material With a Parameter(Default Red)
For this question that somehow was never answered:
For using a dynamic material WITHOUT MPC/Whatever, if for example you need to use dynamic textures, like in my case, dynamic render texture heightmaps.
UE 5.5
Set ‘UseDynamicMaterialInstance’ in the UI to ‘True’
In order to use the dynamic MID do NOT use ‘CreateMaterialInstance’ dynamic or the ilk, but use the special material function called ‘GetMaterialInstanceDynamic’ that is specific for landscape components!