How to use Custom move for AI?

Hello,
I have created special moves for an AI (for, back, left etc) but I do not understand how to combine them to make a simple AI_Move_To ?
My AI is a simple cube/pawn.
With an event tick, each of the movements work properly separately, and with an Event_Begin_Play they only work once, of course :wink:
Ex: Event_Begin_Play + AI_Forward_Event + AI_Move_To, in a straight line (because I do not know how to combine the directions/rotations), my AI goes directly to the player’s position without executing my AI_Forward… O_ °
I specify that all my movements work with my player…
Thanks in advance … or not :wink:

For the following:
To create an AI_To_Move with a cube without AI:

And although this does not correspond to my initial research, excellent tutorial on AI in 9 parts, enough to learn a lot about the subject, the code and the structure …