How to use CreateRenderTarget2DArray Blueprint Node

How can i use the output of this node as a render target? i can’t cast it or do any other stuff with it

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Hi,
thanks for your reply. but i know how to use render targets. but i am not able to use the output of “CreateRenderTarget2DArray”. It is not possible to attach the output to “DrawMaterialToRenderTarget”

Corrent, for that you’d need to use the regular CreateRenderTarget2D node. It appears little is exposed to bp regarding the array version

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Hi. I’d like to know how to use TextureRenderTarget arrays to. However your solution does not use arrays anymore right? I dont understand that this question is marked as solved…