Hello,
I’m trying to call a function on an Actor via console command.
This works fine whenever I call a function that takes int, float, bool, string or void
e.g.
ke someactorname SetActorHiddenInGame 1
but I’m struggling with functions that take a struct.
For example, SetActorScale3D takes FVector as parameter and whenever I try to call it, the parameter never gets recognized.
e.g.
ke someactorname SetActorScale3D 10 10 10
gives me error about missing parenthesis:
(I also tried multiple other variations as you can see)
Anyone knows the answer?
Sorry, if I’ve used bad/misleading category for this post. I was unable to find any better one.