How to use Composure with VIVE tracker to move the camera?

Josh, do you think this synchronization can be accomplished with blueprints somehow? I’m a coder from way back but haven’t ventured into writing this kind of thing for unreal yet so I’m not sure where to hook up a piece of C code to do it. Initially at least I think delaying an integer number of frames would be ok.

Also, is there a simple way to lock the render rate of Unreal to match the camera (59.94 hz I think).