Westcut…honestly I’m not certain. Feel free to checkout the project from Github and have a look. I did set the composition camera to “auto posses” which might be part of it. But as I said earlier my trackers no longer work when I try and do it as a stand alone game. Some things still seem kind of sketchy, when I made a pawn with motion controler and cine camera all together, composure wouldn’t recognize it. I ended up making a tracked pawn and a separate cine camera pawn, then copied the transform from one to the other with a blueprint.
One thing I noticed is that the video seems a bit fuzzy, I’ve not had this problem with OBS recordings before so I’m wondering if it has something to do with Unreal? Normally things I record with OBS seem to be tack sharp. Everything was done in 1080p60 so it should be much sharper.
I am going to try to make a smaller project demoing this, gadget is a nice asset but adding her makes the project huge (3.8g). I’ll find some simpler assets and make a smaller sample soon.