Hi again,
I got some preliminary results and posted them if you want to have a look. Not perfect by any means, but it’s a first try. There is no attempt to match lighting or do lens calibration, I’m just using cine camera settings that match my DSLR setup. Video is coming in at 1080p60 from a Sony A7R dslr with 24mm lens over an Elgato camlink 4k.
Github project for those who are interested 3.8gb because it includes the Unreal Free “Gadget” character (is this ok Epic?) Don’t expect too much as I’m still learning unreal. The “Animation Test Map” has everything in it.
Aside from the things I mentioned earlier, there are a few things I’d appreciate help on if anyone has ideas
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When I record with OBS, it only works if I do “new editor window PIE”, and even then, if my mouse moves over some editor icons, the OBS window starts showing unreal tooltips instead of the video. Is there is a better way to set this up?
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When I try to run the app standalone, everything seems to work except the tracker does not connect to the cine camera like it does in the editor. How can I fix this?
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The cine camera matches my DSLR lens pretty well, but is still a bit off. How would I go about entering lens distortion parameters? This is a Sony A7R DSLR lens so I expect details are in a database someplace (I know Adobe Camera Raw has it) I just don’t know how to get it into unreal.
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Any idea how to go about implementing a “shadow catcher” so I can composite in Gadget’s shadow on the floor?
I’m hoping that with a little help from everyone here I can put together a good example of how to do virtual sets at home with Unreal and common hardware.
I was going to use a Blackmagic Intensity Pro 4k card for this, but it doesn’t seem to be compatible with ANY of my cameras including the Sony DSLR, Sony Action Cam and Gopro Hero 4. Major bummer because using this card would improve the frame-sync issues I mentioned in previous posts.