I am wondering if there is a way to control a possessed player pawns blueprint, from the player controller blueprint?
So for example, say I wanted to get the camera component from the player pawn blueprint, and get it’s rotation, etc…
Is there an easy way to do this without using Cast To ?
thanks!
eldany.uy
(eldany.uy)
2
you can use an interface and don’t cast.
wonder why would you need the pawns camera in the player controller BP
1 Like
Why no cast?
You can access controlled pawn (and its components) like so :
You can also get components by Tag if that’s better.
You can also iterate through all components to find the one you want.
If you need to get the current active camera it might be better to rely on PlayerCameraManager (accessible from PlayerController) :
