Hi there,
I’m not sure if this is the right category. I’m quite a beginner in UE5. As part of a custom login flow I’m displaying the login page embedded into a WebBrowser widget. My login endpoint however requires client certificates to be passed. But the WebBrowser widget displays an error that SSL_AUTH_CLIENT_CERTIFICTES are required. How can I configure the widget to use the client certificates available on the machine running the game?
Is this even technical possible? I’ve seen the web browser uses the chrome embedded framework and if I’m not mistaken this framework is capable of retrieving the client certificates.
Any hint would be much appreciated.
Thanks in advance.