How to use cine camera with nDisplay? (display cluster pawn)

I’m trying to use a cine camera to render with nDisplay and cannot seem to get it to work. My nDisplay system itself works fine. I’m trying to use the displayClusterPawn. It works fine with the inherited cameraComponent but I would like to override this with a cine camera instance. Is this possible? Even if I don’t activate the inherited camera component it is still used by nDisplay.

Thank you!

Did you ever find a solution to this?