Hello! I need to control a character actor already in a map instead of using a PlayerStart, how can I do that?
There’s at least two ways of doing that.
The first is to set the “auto possess player” property of the Pawn in the map to the player controller index you want to possess the Pawn. (Typically, Player 0)
The second is to override “create default pawn” in the PlayerController subclass, to find the already-existing Pawn in the level, and return that.
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First option worked, thanks!
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