How to use Cable Component to display along the Spline Path Points

I am currently working on a project in Unreal Engine where I have created a spline path with multiple points in my level. I have successfully used spline mesh components to render the path, but now I want to switch to using cable components instead. Here is my current setup:

  • Custom Event SetPathPoints: Initiates the process with a set of path points.
  • SET Node: Stores the path points.
  • Set Spline Points: Updates the spline component with the path points.
  • For Loop: Iterates through each spline point to set up spline meshes.
  • Add Spline Mesh Component: Adds a spline mesh component for each segment.
  • Forward Axis: Sets the forward axis for the spline mesh.
  • Set Start and End: Configures the start and end positions and tangents for each spline mesh segment using the spline points.

Below is a screenshot of my current Blueprint setup for reference: I want to replace the Add Spline Mesh Component node with a method to render cable components along the spline path points. Specifically, I need guidance on how to:

  1. Add cable components along the spline path.
  2. Set the start and end points of the cable components to match the spline points.
  3. Ensure the cable components correctly follow the spline path with appropriate tangents.


still looking for the solution :frowning: