Take into account that the folder path needs to be in the format of "/Game/Maps"
relative to the project which Unreal expects. You can’t use standard windows filenames like "D:\ProjectName\Content\Maps"
.
If you know how to use the Visual Studio debugging tools, you can make a breakpoint inside of AssetViewUtils::SaveColor
and see what’s happening when you set the color manually in Unreal Editor to see what kind of folder names the function usually expects.