I have a pure C++ code base of about 3000 lines of code. The code that I have written solely uses C++ Standard Library and nothing else.
However when I merged the source into my project I get errors like the following:
The solutions provided here and here (although I don’t know how I’d do that with STL) did not help.
I simply want to use the C++ standard library but I don’t know how.
I can provide code samples and “classes” that I’m using for this.
Turns out we can’t use C++ standard library in C++ with unreal. I’m writing a wrapper class to convert from std to Unreal specific types.
Though I still have to include the precompiled project header. This slowed my program performance a lot which I’m not happy about it.
Thanks for the replies by the way.
I haven’t had any problems using the std lib personally. Could the problem be stemming from the platforms you are trying to target? For example: Android has limited support for the std lib (if I remember correct, it was the std FFT that had me beating my head against the wall for a bit until I looked into what parts of the std lib were actually supported on Android lol).