How to use BuildEditorAndTools.xml BuildGraph example?

I’m trying to use the BuildGraph BuildEditorAndTools.xml example to compile the editor and my game. The editor seems to work by default,but in order to compile the game, you have to set the GameTargets. As examples they use “UEClient” and “UEServer”. Are those the only options? I am unsure where in this example you specify where your actual game project is or how you identify it?