The C++ library Boost is natively located in : C:\Program Files\Epic Games\UE_5.4\Engine\Source\ThirdParty\Boost
Adding “Boost” to the build.cs public dependencies and rebuilding doesn’t throw exceptions, but I get a lot of these after adding the header include <boost/geometry.hpp> in any C++ file or any other header referencing that library.
C:\Program Files\Epic Games\UE_5.4\Engine\Source\ThirdParty\Boost\boost-1_82_0\include\boost\multiprecision\traits\is_backend.hpp(18): error C2988: unrecognizable template declaration/definition
C:\Program Files\Epic Games\UE_5.4\Engine\Source\ThirdParty\Boost\boost-1_82_0\include\boost\multiprecision\traits\is_backend.hpp(18): note: the template instantiation context (the oldest one first) is
C:\Program Files\Epic Games\UE_5.4\Engine\Source\ThirdParty\Boost\boost-1_82_0\include\boost\multiprecision\traits\is_backend.hpp(22): note: see reference to class template instantiation 'boost::multiprecision::detail::has_signed_types<T>' being compiled
C:\Program Files\Epic Games\UE_5.4\Engine\Source\ThirdParty\Boost\boost-1_82_0\include\boost\multiprecision\traits\is_backend.hpp(18): error C2059: syntax error: '<end Parse>'
C:\Program Files\Epic Games\UE_5.4\Engine\Source\ThirdParty\Boost\boost-1_82_0\include\boost\multiprecision\traits\is_backend.hpp(18): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
C:\Program Files\Epic Games\UE_5.4\Engine\Source\ThirdParty\Boost\boost-1_82_0\include\boost\multiprecision\traits\is_backend.hpp(19): error C2062: type 'char' unexpected
C:\Program Files\Epic Games\UE_5.4\Engine\Source\ThirdParty\Boost\boost-1_82_0\include\boost\multiprecision\traits\is_backend.hpp(19): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
C:\Program Files\Epic Games\UE_5.4\Engine\Source\ThirdParty\Boost\boost-1_82_0\include\boost\multiprecision\traits\is_backend.hpp(21): error C2760: syntax error: '{' was unexpected here; expected 'expression'
C:\Program Files\Epic Games\UE_5.4\Engine\Source\ThirdParty\Boost\boost-1_82_0\include\boost\multiprecision\traits\is_backend.hpp(21): error C2988: unrecognizable template declaration/definition
C:\Program Files\Epic Games\UE_5.4\Engine\Source\ThirdParty\Boost\boost-1_82_0\include\boost\multiprecision\traits\is_backend.hpp(21): error C2059: syntax error: '{'
C:\Program Files\Epic Games\UE_5.4\Engine\Source\ThirdParty\Boost\boost-1_82_0\include\boost\multiprecision\traits\is_backend.hpp(21): error C2988: unrecognizable template declaration/definition
C:\Program Files\Epic Games\UE_5.4\Engine\Source\ThirdParty\Boost\boost-1_82_0\include\boost\multiprecision\traits\is_backend.hpp(21): error C2059: syntax error: '=='
C:\Program Files\Epic Games\UE_5.4\Engine\Source\ThirdParty\Boost\boost-1_82_0\include\boost\multiprecision\traits\is_backend.hpp(21): error C2238: unexpected token(s) preceding ';'
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How to properly integrate Boost libraries into UE5?