I need to drive a morph with bone rotation, it should be 0 below 70°, rise from 0 to 1 from 70 to 110° and stay at 1 after 110. “Bone driven controller” node is perfect but the problem is that my rotation is around Y axis. It will never go above 90° because of gimbal lock or whatever it’s called.
I cannot change the skeleton and I prefer not to use c++.
Pose driver node works, but it will not stay at 1 after the max angle, it will go back down. Twist corrective node seems to have similar issue.
I found a simple solution using the new control rig plugin, see picture below. But I don’t know if it’s okay to use it like that or it’s just for animating in sequencer? Also, it seems there is no way to just set a variable, so I had to use a dummy debug node instead. Also, my project is still 4.22.