How to use Blueprints node GUI in runtime?

Dear Unreal Engine community. I would like to build a data visualising app using Unreal engine where a user would manipulate data through nodes similar as Unreal Blueprints. User would connect input data on a a node - draw a connection to a second node that would be a filter of some sort, draw a line to a third node that would write data to disk (with concominant visualisation). Is this achievable in unreal engine? Can you render and use Blueprints node GUI in runtime?

Thanks and all the best!