How to use Blueprint Merge Tool?!

Same question here. Tool seems half-baked, seems like we are missing some part of it (the actual resolve step)… Unreal 5.0 and still no clue on how to use it properly once we have the diff opened.
Only thing I see in the unreal log is this, after clicking “Finish merge” (the only thing you can actually do… no conflicts were there according to the tool):

Log          LogUObjectGlobals         Merging Blueprint: /Temp/Diff/MergeTool-Right
Log          LogSourceControl          Attempting 'p4 resolve -ay D:/MyProject/Saved/Diff/MergeTool-Right.uasset'
Error        SourceControl             CommandMessage Command: Resolve, Error: D:/MyProject/Saved/Diff/MergeTool-Right.uasset - no file(s) to resolve.
Log          LogSourceControl          Attempting 'p4 fstat -Or D:/MyProject/Saved/Diff/MergeTool-Right.uasset'
Error        SourceControl             CommandMessage Command: UpdateStatus, Error: D:/MyProject/Saved/Diff/MergeTool-Right.uasset - file(s) not in client view.
Log          Cmd                       OBJ SAVEPACKAGE PACKAGE="/Temp/Diff/MergeTool-Right" FILE="../../../MyProject/Saved/Diff/MergeTool-Right.uasset" SILENT=true
Log          LogPackageLocalizationCache Processed 35 localized package path(s) for 1 prioritized culture(s) in 0.066039 seconds
Log          LogSavePackage            Moving output files for package: /Temp/Diff/MergeTool-Right
Log          LogSavePackage            Moving '../../../MyProject/Saved/MergeTool-Right696C134A4CF1007DB4A228A943A7A073.tmp' to '../../../MyProject/Saved/Diff/MergeTool-Right.uasset'
Log          LogSlate                  Window 'Merge Tool' being destroyed
Log          AssetCheck                New page: Asset Save: My_Component_BP
Display      LogContentValidation      Validating Blueprint /Temp/Diff/MergeTool-Right.My_Component_BP
Log          Cmd                       QUIT_EDITOR
...