I have a Widget Blueprint for my in-game HUD and i want it to play an animation for when the next round Starts, i already use Blueprint interfaces for making the zombies go faster every round, but i tried making a reference to the UI and it doesn’t seem to work (unless i’m doing something wrong, which i’m most certain is the case)
(Excuses in advanced if my english is not the best)
I use an Object Reference of the UI Widget and use the interface, i have set it up so it prints to the screen when the event is triggered, but the animation doesn’t trigger and the string doesn’t print.
This is not a reference (yet). This is a just a variable of a specific type. Imagine you created a string variable but forgot to type in the text. That’s what you have now, an empty variable, so to speak.
A variable that could point to a widget… but where is the widget? When you create a widget (or actor) you assign the variable a value:
I think that is what i might’ve missed, i’ll try to see if i can correct it later when i finish some stuff i have to do, if you could and if it’s not that bothersome could you tell how to point that variable, or make a reference that points to that widget from another blueprint that didn’t construct that widget?, since i create the widget from the actor that triggers the event.
And thanks for the help btw, i appreciate it very mutch