How to use blueprint change physics type in physics asset (like change kinematic)

like the title,how to change this property by blueprint at runtime,thanks

any one knows?thaks a lot

I have looked into this, although I have very little experience with animation. It doesn’t seem possible to change this during runtime. You can however modify the Kinematic Bones Update:

1 Like

I am new to unreal ,any way ,thanks a lot.