How To Use Blueprint Asserts

Hi

I make a lot of use of unreal engine c++ asserts, but i am totally confused as to how the blueprint asserts work.

First confusing thing is the assert has a target pin that requires a functional test object.
I just want to do simple conditional test that can generate exception and log a message.

How do you do this in blueprint.

Cheers.

Bumping this, would really like to know how the assert in blueprints work

cheers

You found how to do or is expecting some answer? I want to know too.

I have a feeling blueprint is not meant for this. If you have access to the “fatal” verbosity level of logging then logging to fatal crashes the process. You could make a quick blueprint function library utility to implement that.

@fsprusokowski I see there is assert documentation on functional testing but this looks nothing like the c++ macros (ensure, verify, check):

Functional Testing | Unreal Engine 4.27 Documentation

Asserts | Unreal Engine Documentation

Thanks by the answer.