How To Use Blueprint Asserts


I make a lot of use of unreal engine c++ asserts, but i am totally confused as to how the blueprint asserts work.

First confusing thing is the assert has a target pin that requires a functional test object.
I just want to do simple conditional test that can generate exception and log a message.

How do you do this in blueprint.


Bumping this, would really like to know how the assert in blueprints work