How to use blendshapes with control rig

How would I go about animating my character’s face with control rig and sequencer. My character has the 52 Apple ARKit blendshapes setup and imported for facial animations, just not sure how to animate facial expressions along with control rig in the sequencer. At the moment control rig only controls the body but I’m not sure how to animate the blend shapes inside the sequencer.

I love how most questions never get answered in the official Unreal forums

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Ha ha lol, came looking for how to do this as well, same situation. There was a video from Polywink in 2021, but looks like it doesn’t work anymore with the latest UE, curious if anyone has gotten ARKit blend shapes to work for facial animation

I got it working using the LiveLink app as shown in that video and Take Recorder. Though not really sure how to edit the recording

Found a tutorial solution here for anyone else interested: