I want to use a beam as a sort of laser to predict where my projectile lands, the weapon is like a catapult so the trajectory is curved. I’ve read a question on this forum that is the same as mine here How to create Grenade arc using Blueprint? - UE4 AnswerHub , however the answer shows you the solution with debug lines. I want to use a beam emitter instead.
Please help me with this! (with pictures, if possible!)
My current beam nodes ( as you can see, It doesn’t predict the projectile trajectory)