How to use balance scales

Hi All,

I am currently making a project which involves balance scales, being new to UE4 (4.9.2) I don’t have a clue how to make this kind of blueprint.

What I would like is to have the player pick up an object (a coin in this case) and have it so the scales are moving to a certain weight. For example, say the coin is a 10p (so 6.5g) and one side of the scales needs to be 650g, how would I do this?

Thanks all in advance!

1 Like

Hello, does anyone have a solution please?

You can try placing the weighted actors inside a volume, then check for overlapping actors, add the valid ones to an array, loop to get get their weight and add them to a float variable… (or skip the array and just loop to check right away)